As I learn more and more about Minecraft and how it can be implemented with students, I finally reached the point where I realized that I need to spend a lot more time immersed in this virtual world. So, I spent the last few weeks developing my gaming proficiency in MC and I have to say - I love it. There's a concept in gaming referred to as a state of "flow." Flow is a headspace of heightened productivity, wherein many great things are accomplished and the idea of NOT continuing the game seems impossible. Experiencing the state of flow has helped me have greater empathy for my students. Of course traditional learning environments can pale in comparison to the challenge and excitement that virtual worlds can offer! This begs the question - why not make school more like a game? I'm not just talking about the gamified elements offered by Classcraft or badges. I'm talking about full on immersion in a virtual space. As I continue to think on what that could look like in my classroom, in my content area, with my students, here's an infographic I designed about my MC experience thus far: You can view the high resolution version of this graphic on Piktochart.
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Author: Jessica PackCalifornia Teacher of the Year. CUE Outstanding Educator 2015. DIGICOM Learning Teacher Consultant. 6th Grade Teacher. Passionate about gamification, Minecraft, digital story-telling, and fostering student voices. Download:Archives
June 2020
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